Which arkham horror expansion to get first




















One thing I will note is if you like expansions and keep buying more, adding them all together into MEGA-ARKHAM doesn't work as much as you'd hope, at least so far as theme and mechanics go the game still plays fine, if as clunky, as ever.

The easiest way to consider this is to consider one of the big box expansions, the ones that add the new maps. All of them have ways of dividing player attention between the original board and the new board, with new mechanics to force players to spend resources patrolling the new board vs. But obviously the cards that advance that goal are the ones from the boxed set that the new board comes from.

The more expansions you add to one playing, the more cards you add to the decks, which means the cards that reference any particular expansion mechanic are diluted through the totality of whatever deck you're drawing from. The expansion boards don't trigger as much, for instance, which means they become more sort of random deserted wastelands than flashpoints that require constant attention.

Or consider the King in Yellow small box expansion small boxes, like the King in Yellow, or your Lurker, don't add new boards, but have cards that have mechanical and thematic ties to each other. When playing with the King in Yellow, you shuffle three cards to the Mythos deck "The Play Progresses" , that greatly ramps up the chaos and lunacy of the Ancient One's draws for each new Act of the play you've triggered. But the more expansions you add, the odds that you'll see any of "The Play Progresses", let alone a second if you see a first, also decreases.

Again, the game still plays fine, but each individual expansion's new threat mechanic is spread through the totality of all the assembled decks, and as such the Ancient One's new tactics seem more muddled and random than focused which may or may not be a concern of yours.

And it's a bugger beyond all hell to tear apart after the game, of course. The Miskatonic Horror expansion's job is to fight this; it has cards you add to increase the density of draws when playing with more than one expansion which is why it's the expansion for expansions. No matter which expansions you want to add, when doing a multi-expansion game there are cards in Miskatonic Horror which help link them with the main set, and with each other.

So there are cards that reference the Lurker small box expansion with mechanics that help advance the threats from Dunwich or King in Yellow, for instance. Which means Miskatonic Horror is a great final expansion to pick up for Arkham diehards, but not needed at all for new players, or those not intending to do huge mashup playthroughs.

Gaffa said:. Eremite Registered User Validated User. I'd actually recommend Innsmouth as a big-box expansion. The town itself is a nightmare, but you don't have to use it and you get some really nasty Ancient Ones and the most new characters of any expansion including Patrice, who is ridiculously overpowered.

Smaller boxes have simpler mechanics to add and seldom add new cards to your Mythos deck, which is a big part of the 'bloat' issue of multiple expansions. They do add some fun new items, spells, etc, so those decks get padded out and those elder signs become less easy to find , but I've never found that a huge problem. Some players collect slowly, buying a new Mythos Pack or Box Expansion a few times a year. Some fall in love with the game and buy everything all at once.

Some players are only interested in a few of the available cycles and wait until a new one is announced to determine if they want to buy into that campaign. It is totally up to you. That is the beauty of the living card game model.

Getting a new scenario and new player cards every month is a resoundingly great idea no matter the theme or contents. Dedicated players receive that new content and immediately continue their current campaign or start a new one!

This is an incredibly fun way to collect and play a game like Arkham. Once it arrives, you get your group together, play through it, and then await the next episode. It is like watching a phenomenal TV series in which you not only experience the characters and events but actually help craft them.

What could be better? New releases can be purchased locally or online, and many players will pre-order them ahead of time to guarantee that they receive one. If this sounds like something you want to do or if that becomes the case later, after you have played the game more , you should absolutely take a look at our various Arkham Horror: The Card Game subscriptions.

We designed our Covenant Subscriptions service to be a perfect solution for players of living card games who want every new release without having to:.

The subscription system is perfect for a cooperative, episodic game like Arkham Horror: The Card Game and, consequently, Lord of the Rings: The Card Game because the relevance of a release is not actually tied to the player cards that you receive, but to the scenarios included. Every player wants the new chapter of the greater Arkham story, so there is no need to evaluate whether or not you need the player cards before deciding whether or not to purchase.

Every pack furthers the narrative, so each one of them is absolutely worth buying! We currently have four Arkham Horror: The Card Game subscriptions available online and for in-store pickup , at a fantastic price per release. Every time a product releases for the subscription s you have, we charge you the listed price and ship it out to you, automatically. You will notice, though, that we have subscriptions for Supplements and Novellas — which might have you scratching your head. Yes, there is more!

There are two additional types of Arkham Horror products that you need to be aware of, as well as a number of accessories that will make your Arkham experience even better.

Standalone Scenarios — These are small packs of cards that contain special standalone scenarios that an be played by themselves or as part of a campaign. Upgrade Expansions — These are long, card storage boxes printed with beautiful, cycle-themed art.

Even more replayability! Set largely in the jungles of South America, this campaign has strong pulp adventure vibes, complete with ancient civilisations and lost temples. It introduces an exploration deck which adds a new layer to play as locations emerge in unpredictable orders, and a vengeance mechanic which incentivises players to not kill certain enemies. The first campaign to feature a prequel mission, The Circle Undone reeks of mystery to its roots. Playing on themes of secret societies, witches, tarot and fate, this campaign bounces players back and forth between mysteries through its scenarios.

It introduces tarot cards as a new kind of item for investigators, while the haunt mechanic makes searching for clues a dreaded risk. With some of the most rewarding and satisfying writing and story, this campaign is top of the list for players who want to be immersed in the world of Arkham Horror. The Dream-Eaters sees the Arkham Horror LCG take risks in a new way, with two separate but intertwining stories: one in the waking world and another in the dream world.

This means the campaign can be played in multiple different ways; you can play one half of the campaign following a single story, play both halves with each player controlling different investigators or have two seperate groups, each playing half of the campaign separately. As Critical Role has grown, my love for the show has died. If you click on a link and make a purchase we may receive a small commission.

Read our editorial policy. What is the Arkham Horror Files series? The Dream-Eaters The Dream-Eaters sees the Arkham Horror LCG take risks in a new way, with two separate but intertwining stories: one in the waking world and another in the dream world.

Magic: The Gathering terms explained: glossary of MTG slang, jargon and lingo Talk the talk before you planeswalk the walk. So here is a list of all sets in chronological order, this includes books, boxed sets, mythos packs etc. I will present them grouped by cycles and their respective release dates. Core Set Oct 14 From this point forward Fantasy Flight Games is changing the distribution model of the game.



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