How can jirachi learn iron head




















SoulSilver Generations have believed that any wish written on a note on its head will come true when it awakens. Black It is said to have the ability to grant any wish for just one week every thousand years. White It is said to have the ability to grant any wish for just one week every thousand years.

Black 2 It is said to have the ability to grant any wish for just one week every thousand years. White 2 It is said to have the ability to grant any wish for just one week every thousand years.

X Generations have believed that any wish written on a note on its head will come true when it awakens. Y It is said to have the ability to grant any wish for just one week every thousand years. Omega Ruby A legend states that Jirachi will make true any wish that is written on notes attached to its head when it awakens. Alpha Sapphire Jirachi will awaken from its sleep of a thousand years if you sing to it in a voice of purity.

Generation VII. Contest Cat. Generation III. Universal Conquest Wiki. Ruby and Sapphire. FireRed and LeafGreen. Diamond and Pearl. HeartGold and SoulSilver. Black and White. X and Y.

Omega Ruby and Alpha Sapphire. Sun and Moon. Ultra Sun and Ultra Moon. Sword and Shield. Helping Hand. Zen Headbutt. Healing Wish. Future Sight. Cosmic Power. Doom Desire. Hidden Power. Light Screen. Double Team.

Thunder Wave. Dream Eater. While it sleeps, a tough crystalline shell envelops the body to protect it from enemies. It is said to make any wish come true. It is only awake for only seven days out of a thousand years. Generation IV. Diamond It is said to have the ability to grant any wish for just one week every thousand years.

Generations have believed that any wish written on a note on its head will come true when it awakens. Generation V. Black It is said to have the ability to grant any wish for just one week every thousand years.

It is said to have the ability to grant any wish for just one week every thousand years. Generation VI. X Generations have believed that any wish written on a note on its head will come true when it awakens. A legend states that Jirachi will make true any wish that is written on notes attached to its head when it awakens.

Generation VII. Generation VIII. It wakes for only seven days. Trade , Event. Diamond Pearl Pal Park , Event. Pal Park , Event. Sun Moon Event. Floaroma Town Only one. Camp Starlight Su. Random Agent Cards, Mr. Who's Den. Wish Cave 99F. Star Cave Bottom.

Reward , NFC Figurine. New Snap Ruins of Remembrance Post-credits. Wishing Star Jirachi. Nintendo Zone Jirachi. Nintendo of Korea Jirachi. GameStop Jirachi.

Latin America Jirachi. Summer Jirachi. Decolora Jirachi. Character Fair Jirachi. Chilseok Jirachi. Nintendo Hong Kong Jirachi. Wishmaker Jirachi. Channel Jirachi. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature.

Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1. Helping Hand. Life Dew. Zen Headbutt. Meteor Mash. Urshifu Rapid-Strike Style. Galarian Meowth. Alolan Exeggutor. Alolan Marowak.

Giratina Origin Forme. Galarian Darmanitan. Lycanroc Midday Form. Lycanroc Midnight Form. Lycanroc Dusk Form. Tapu Koko. Max Moves. G-Max Moves. Stat-Boosting Moves. Stat-Reducing Moves. Status-Inflicting Moves. Moves that Never Miss. Moves that Set Entry Hazards. Moves that Ignore Abilities. High-Critical Hit Moves. Fire Punch 75 15 10 The target is punched with a fiery fist. It may also leave the target with a burn. Gravity -- -- 5 -- Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Helping Hand -- -- 20 -- The user assists an ally by boosting the power of its attack. Ice Punch 75 15 10 The target is punched with an icy fist. It may also leave the target frozen. Icy Wind 55 95 15 The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. Iron Defense -- -- 15 -- The user hardens its body's surface like iron, sharply raising its Defense stat.

Iron Head 80 15 30 The user slams the target with its steel-hard head. Last Resort 5 -- This move can be used only after the user has used all the other moves it knows in the battle.

Magic Coat -- -- 15 -- A barrier reflects back to the target moves like Leech Seed and moves that damage status. Recycle -- -- 10 -- The user recycles a held item that has been used in battle so it can be used again.

Shock Wave 60 -- 20 -- The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. Signal Beam 75 15 10 The user attacks with a sinister beam of light.

It may also confuse the target. Skill Swap -- -- 10 -- The user employs its psychic power to exchange Abilities with the target. Snore 50 15 30 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Stealth Rock -- -- 20 -- The user lays a trap of levitating stones around the opponent's team.

The trap hurts opponents that switch into battle. Thunder Punch 75 15 10 The target is punched with an electrified fist. Trick -- 10 -- The user catches the target off guard and swaps its held item with its own. Uproar 90 10 -- The user attacks in an uproar for three turns.

Over that time, no one can fall asleep. Water Pulse 60 20 20 The user attacks the target with a pulsing blast of water. Zen Headbutt 80 90 15 20 The user focuses its willpower to its head and attacks the target.

This may also lower the target's Sp. Japanese Tanabata Festival Distribution Heart Stamp 60 25 30 The user unleashes a vicious blow after its cute act makes the target less wary. Japanese Tanabata Festival Distribution Play Rough 90 90 10 10 The user plays rough with the target and attacks it. This may also lower the target's Attack stat. The target is easier to hit for three turns.

Natural Gift?? The Berry determines its type and power. It may also raise all the user's stats at once. Dynamic Punch 50 5 Move Tutor - Emerald The user punches the target with full, concentrated power. It confuses the target if it hits. Mud-slap 20 10 Move Tutor - Emerald The user hurls mud in the target's face to inflict damage and lower its accuracy. Nightmare -- 15 -- Move Tutor - XD A sleeping target sees a nightmare that inflicts some damage every turn.

Attack Sp. Abilities : Serene Grace. Serene Grace : The chances of a move having a secondary effect is doubled.

Generations have believed that any wish written on a note on its head will come true when it awakens. It is said to have the ability to grant any wish for just one week every thousand years. A legend states that Jirachi will make true any wish that is written on notes attached to its head when it awakens.

Jirachi will awaken from its sleep of a thousand years if you sing to it in a voice of purity. One turn after this move is used, the target's HP is restored by half the user's maximum HP.

The target is hit by a weak telekinetic force.



0コメント

  • 1000 / 1000